
[This portfolio is outdated and a replacement is under construction!]
I specialise in 2D game art, with a focus on concept art, visual development and sprite art. Alongside my experience in key art, illustration and UI, I also create promotional art and physical merchandise.
| Game | Roles |
|---|---|
| Roma | Concept Artist, Character & Environment Artist, Key Artist, UI Artist |
| Forest Tails | Merchandise Design and Production |
| Game | Roles |
|---|---|
| Memories in Melody | UI Artist |
| Misery Blissness | Character Artist (Randomly Generated Sprites) |
| Keep On Track | Concept Artist, Key Artist, UX Design, UI Artist |
Below I have documented my visual development processes for several projects, including Keep On Track, my third year industry project, as well as my ART309 module focused specifically on visdev, Wizard of Oz Reimagined.
VISUAL NOVEL SPRITES

As part of my honours project I designed and created character sprites for Romance, a visual novel exploring romance from an asexual perspective.
The sprites created for the protagonist and love interests of Romance include a variety of expressions, outfits and togglable features.


On the left are sprites created for the bandits in Keep On Track before character dialogue was scrapped. On the right is a full body sprite I created of one of my characters for a personal project.